58 lines
2.0 KiB
C++
58 lines
2.0 KiB
C++
/******************************************************************************
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QtAV: Multimedia framework based on Qt and FFmpeg
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Copyright (C) 2012-2016 Wang Bin <wbsecg1@gmail.com>
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* This file is part of QtAV (from 2014)
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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******************************************************************************/
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#ifndef QTAV_SHADERMANAGER_H
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#define QTAV_SHADERMANAGER_H
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#define REMOVE_SHADER_MANAGER 0
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#if !(REMOVE_SHADER_MANAGER)
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#include <QtCore/QObject>
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#define DEBUG_SHADER_MANAGER 0
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namespace FAV {
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class VideoShader;
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class VideoMaterial;
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/*!
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* \brief The ShaderManager class
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* Cache VideoShader and shader programes for different video material type.
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* TODO: ShaderManager does not change for a given vo, so we can expose VideoRenderer.shaderManager() to set custom shader. It's better than VideoRenderer.opengl() because OpenGLVideo exposes too many apis that may confuse user.
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*/
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class ShaderManager : public QObject
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{
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Q_OBJECT
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public:
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ShaderManager(QObject *parent = 0);
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~ShaderManager();
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VideoShader* prepareMaterial(VideoMaterial *material, qint32 materialType = -1);
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// void setCacheSize(int value);
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#if (MODEL_360)
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int dualMode;
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#endif
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private:
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class Private;
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Private* d;
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};
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} //namespace FAV
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#endif // QTAV_SHADERMANAGER_H
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#endif // #if !(REMOVE_SHADER_MANAGER)
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