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fmviewer3/project/fm_viewer/fav/opengl/SubImagesRenderer.cpp
2026-02-21 17:11:31 +09:00

142 lines
5.3 KiB
C++

/******************************************************************************
QtAV: Multimedia framework based on Qt and FFmpeg
Copyright (C) 2012-2017 Wang Bin <wbsecg1@gmail.com>
* This file is part of QtAV (from 2016)
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
******************************************************************************/
#include "SubImagesRenderer.h"
#if !(REMOVE_SUBIMAGE_RENDERER)
#include "SubImagesGeometry.h"
#include "../GeometryRenderer.h"
namespace FAV {
#define GLSL(x) #x "\n"
static const char kVert[] = GLSL(
attribute vec4 a_Position;
attribute vec2 a_TexCoords;
attribute vec4 a_Color;
uniform mat4 u_Matrix;
varying vec2 v_TexCoords;
varying vec4 v_Color;
void main() {
gl_Position = u_Matrix * a_Position;
v_TexCoords = a_TexCoords;
v_Color = a_Color;
});
static const char kFrag[] = GLSL(
uniform sampler2D u_Texture;
varying vec2 v_TexCoords;
varying vec4 v_Color;
void main() {
gl_FragColor.rgb = v_Color.rgb;
gl_FragColor.a = v_Color.a*texture2D(u_Texture, v_TexCoords).r;
}
);
SubImagesRenderer::SubImagesRenderer()
: m_geometry(new SubImagesGeometry())
, m_renderer(new GeometryRenderer())
, m_tex(0)
{}
SubImagesRenderer::~SubImagesRenderer()
{
delete m_geometry;
delete m_renderer;
}
void SubImagesRenderer::render(const SubImageSet &ass, const QRect &target, const QMatrix4x4 &transform)
{
if (m_geometry->setSubImages(ass) || m_rect != target) {
m_rect = target;
if (!m_geometry->generateVertexData(m_rect, true))
return;
uploadTexture(m_geometry);
m_renderer->updateGeometry(m_geometry);
}
if (!m_program.isLinked()) {
m_program.removeAllShaders();
QByteArray vs(kVert);
vs.prepend(OpenGLHelper::compatibleShaderHeader(QOpenGLShader::Vertex));
m_program.addShaderFromSourceCode(QOpenGLShader::Vertex, vs);
QByteArray fs(kFrag);
fs.prepend(OpenGLHelper::compatibleShaderHeader(QOpenGLShader::Fragment));
m_program.addShaderFromSourceCode(QOpenGLShader::Fragment, fs);
// TODO: foreach geometry.attributes
m_program.bindAttributeLocation("a_Position", 0);
m_program.bindAttributeLocation("a_TexCoords", 1);
m_program.bindAttributeLocation("a_Color", 2);
if (!m_program.link())
qWarning() << m_program.log();
}
m_program.bind();
gl().ActiveTexture(GL_TEXTURE0);
DYGL(glBindTexture(GL_TEXTURE_2D, m_tex));
m_program.setUniformValue("u_Texture", 0);
m_program.setUniformValue("u_Matrix", transform*m_mat);
DYGL(glEnable(GL_BLEND));
if (m_geometry->images().format() == SubImageSet::ASS)
gl().BlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
else
gl().BlendFuncSeparate(GL_ONE, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
m_renderer->render();
DYGL(glDisable(GL_BLEND));
}
void SubImagesRenderer::setProjectionMatrixToRect(const QRectF &v)
{
m_mat.setToIdentity();
m_mat.ortho(v);
}
void SubImagesRenderer::uploadTexture(SubImagesGeometry *g)
{
if (!m_tex) {
DYGL(glGenTextures(1, &m_tex)); //TODO: delete
}
GLint internal_fmt;
GLenum data_type;
GLenum fmt;
if (g->images().format() == SubImageSet::ASS)
OpenGLHelper::videoFormatToGL(VideoFormat(VideoFormat::Format_Y8), &internal_fmt, &fmt, &data_type);
else //rgb32
OpenGLHelper::videoFormatToGL(VideoFormat(VideoFormat::Format_ARGB32), &internal_fmt, &fmt, &data_type);
DYGL(glBindTexture(GL_TEXTURE_2D, m_tex));
DYGL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR));
DYGL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR));
DYGL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE));
DYGL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE));
DYGL(glTexImage2D(GL_TEXTURE_2D, 0, internal_fmt, g->width(), g->height(), 0, fmt, data_type, NULL));
//glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
for (int i = 0; i < g->uploadRects().size(); ++i) {
const QRect& r = g->uploadRects().at(i);
const SubImage& sub = g->images().images.at(i);
DYGL(glTexSubImage2D(GL_TEXTURE_2D, 0, r.x(), r.y(), r.width(), r.height(), fmt, data_type, sub.data.constData()));
}
//glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
DYGL(glBindTexture(GL_TEXTURE_2D, 0));
}
} //namespace FAV
#endif //#if !(REMOVE_OEPNGL_SHADER)