85 lines
3.0 KiB
C++
85 lines
3.0 KiB
C++
/******************************************************************************
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QtAV: Multimedia framework based on Qt and FFmpeg
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Copyright (C) 2012-2016 Wang Bin <wbsecg1@gmail.com>
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* This file is part of QtAV (from 2014)
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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******************************************************************************/
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#ifndef QTAV_OPENGLRENDERERBASE_H
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#define QTAV_OPENGLRENDERERBASE_H
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#include "VideoRenderer.h"
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#if QT_VERSION >= QT_VERSION_CHECK(5, 0, 0)
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#include <QtGui/QOpenGLFunctions>
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#elif QT_VERSION >= QT_VERSION_CHECK(4, 8, 0)
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#include <QtOpenGL/QGLFunctions>
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#define QOpenGLFunctions QGLFunctions
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#endif
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namespace FAV {
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/*!
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* \brief The OpenGLRendererBase class
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* Renderering video frames using GLSL. A more generic high level class OpenGLVideo is used internally.
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* TODO: for Qt5, no QtOpenGL, use QWindow instead.
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*/
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class OpenGLRendererBasePrivate;
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class Q_AV_EXPORT OpenGLRendererBase : public VideoRenderer
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#if QT_VERSION >= QT_VERSION_CHECK(4, 8, 0)
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, public QOpenGLFunctions
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#endif
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{
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DPTR_DECLARE_PRIVATE(OpenGLRendererBase)
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public:
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virtual ~OpenGLRendererBase();
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bool isSupported(VideoFormat::PixelFormat pixfmt) const Q_DECL_OVERRIDE;
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OpenGLVideo* opengl() const Q_DECL_OVERRIDE;
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#if (PAUSED_FRAME_REFRESH)
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const VideoFrame& currentFrame();
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#endif
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protected:
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virtual bool receiveFrame(const VideoFrame& frame) Q_DECL_OVERRIDE;
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//called in paintEvent before drawFrame() when required
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virtual void drawBackground() Q_DECL_OVERRIDE;
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//draw the current frame using the current paint engine. called by paintEvent()
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virtual void drawFrame() Q_DECL_OVERRIDE;
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void onInitializeGL();
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void onPaintGL();
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void onResizeGL(int w, int h);
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void onResizeEvent(int w, int h);
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void onShowEvent();
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private:
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void onSetOutAspectRatioMode(OutAspectRatioMode mode) Q_DECL_OVERRIDE;
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void onSetOutAspectRatio(qreal ratio) Q_DECL_OVERRIDE;
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bool onSetOrientation(int value) Q_DECL_OVERRIDE;
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bool onSetBrightness(qreal b) Q_DECL_OVERRIDE;
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bool onSetContrast(qreal c) Q_DECL_OVERRIDE;
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bool onSetHue(qreal h) Q_DECL_OVERRIDE;
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bool onSetSaturation(qreal s) Q_DECL_OVERRIDE;
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protected:
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OpenGLRendererBase(OpenGLRendererBasePrivate &d);
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};
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} //namespace FAV
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#endif // QTAV_OPENGLRENDERERBASE_H
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