137 lines
5.5 KiB
C++
137 lines
5.5 KiB
C++
/******************************************************************************
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QtAV: Multimedia framework based on Qt and FFmpeg
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Copyright (C) 2012-2016 Wang Bin <wbsecg1@gmail.com>
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* This file is part of QtAV (from 2015)
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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******************************************************************************/
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#include "DirectXHelper.h"
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#include "../Logger.h"
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namespace FAV {
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namespace DXHelper {
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const char* vendorName(unsigned id)
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{
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static const struct {
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unsigned id;
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char name[32];
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} vendors [] = {
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{ 0x1002, "ATI" },
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{ 0x10DE, "NVIDIA" },
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{ 0x1106, "VIA" },
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{ 0x8086, "Intel" },
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{ 0x5333, "S3 Graphics" },
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{ 0x4D4F4351, "Qualcomm" },
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{ 0, "" }
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};
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const char *vendor = "Unknown";
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for (int i = 0; vendors[i].id != 0; i++) {
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if (vendors[i].id == id) {
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vendor = vendors[i].name;
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break;
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}
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}
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return vendor;
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}
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#ifndef Q_OS_WINRT
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static void InitParameters(D3DPRESENT_PARAMETERS* d3dpp)
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{
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ZeroMemory(d3dpp, sizeof(*d3dpp));
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// use mozilla's parameters
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d3dpp->Flags = D3DPRESENTFLAG_VIDEO;
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d3dpp->Windowed = TRUE;
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d3dpp->hDeviceWindow = ::GetShellWindow(); //NULL;
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d3dpp->SwapEffect = D3DSWAPEFFECT_DISCARD;
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//d3dpp->MultiSampleType = D3DMULTISAMPLE_NONE;
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//d3dpp->PresentationInterval = D3DPRESENT_INTERVAL_DEFAULT;
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d3dpp->BackBufferCount = 1; //0; /* FIXME what to put here */
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d3dpp->BackBufferFormat = D3DFMT_UNKNOWN; //D3DFMT_X8R8G8B8; /* FIXME what to put here */
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d3dpp->BackBufferWidth = 1; //0;
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d3dpp->BackBufferHeight = 1; //0;
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//d3dpp->EnableAutoDepthStencil = FALSE;
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}
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IDirect3DDevice9* CreateDevice9Ex(HINSTANCE dll, IDirect3D9Ex** d3d9ex, D3DADAPTER_IDENTIFIER9 *d3dai)
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{
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qDebug("creating d3d9 device ex... dll: %p", dll);
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//http://msdn.microsoft.com/en-us/library/windows/desktop/bb219676(v=vs.85).aspx
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typedef HRESULT (WINAPI *Create9ExFunc)(UINT SDKVersion, IDirect3D9Ex **ppD3D); //IDirect3D9Ex: void is ok
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Create9ExFunc Create9Ex = (Create9ExFunc)GetProcAddress(dll, "Direct3DCreate9Ex");
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if (!Create9Ex) {
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qWarning("Symbol not found: Direct3DCreate9Ex");
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return NULL;
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}
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DX_ENSURE(Create9Ex(D3D_SDK_VERSION, d3d9ex), NULL); //TODO: will D3D_SDK_VERSION be override by other headers?
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if (d3dai)
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DX_WARN((*d3d9ex)->GetAdapterIdentifier(D3DADAPTER_DEFAULT, 0, d3dai));
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D3DPRESENT_PARAMETERS d3dpp;
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InitParameters(&d3dpp);
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// D3DCREATE_MULTITHREADED is required by gl interop. https://www.opengl.org/registry/specs/NV/DX_interop.txt
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// D3DCREATE_SOFTWARE_VERTEXPROCESSING in other dxva decoders. D3DCREATE_HARDWARE_VERTEXPROCESSING in cuda samples
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DWORD flags = D3DCREATE_FPU_PRESERVE | D3DCREATE_MULTITHREADED | D3DCREATE_MIXED_VERTEXPROCESSING;
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IDirect3DDevice9Ex *d3d9dev = NULL;
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// mpv:
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/* Direct3D needs a HWND to create a device, even without using ::Present
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this HWND is used to alert Direct3D when there's a change of focus window.
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For now, use GetDesktopWindow, as it looks harmless */
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DX_ENSURE((*d3d9ex)->CreateDeviceEx(D3DADAPTER_DEFAULT,
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D3DDEVTYPE_HAL, GetShellWindow(),// GetDesktopWindow(), //GetShellWindow()?
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flags,
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&d3dpp,
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NULL,
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(IDirect3DDevice9Ex**)(&d3d9dev))
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, NULL);
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qDebug("IDirect3DDevice9Ex created");
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return d3d9dev;
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}
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IDirect3DDevice9* CreateDevice9(HINSTANCE dll, IDirect3D9** d3d9, D3DADAPTER_IDENTIFIER9 *d3dai)
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{
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qDebug("creating d3d9 device...");
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typedef IDirect3D9* (WINAPI *Create9Func)(UINT SDKVersion);
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Create9Func Create9 = (Create9Func)GetProcAddress(dll, "Direct3DCreate9");
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if (!Create9) {
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qWarning("Symbol not found: Direct3DCreate9");
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return NULL;
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}
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*d3d9 = Create9(D3D_SDK_VERSION);
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if (!(*d3d9)) {
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qWarning("Direct3DCreate9 failed");
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return NULL;
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}
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if (d3dai)
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DX_WARN((*d3d9)->GetAdapterIdentifier(D3DADAPTER_DEFAULT, 0, d3dai));
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D3DPRESENT_PARAMETERS d3dpp;
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InitParameters(&d3dpp);
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DWORD flags = D3DCREATE_FPU_PRESERVE | D3DCREATE_MULTITHREADED | D3DCREATE_MIXED_VERTEXPROCESSING;
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IDirect3DDevice9 *d3d9dev = NULL;
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DX_ENSURE(((*d3d9)->CreateDevice(D3DADAPTER_DEFAULT,
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D3DDEVTYPE_HAL, GetShellWindow(),// GetDesktopWindow(), //GetShellWindow()?
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flags,
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&d3dpp, &d3d9dev))
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, NULL);
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qDebug("IDirect3DDevice9 created");
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return d3d9dev;
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}
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#endif //Q_OS_WINRT
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} // namespace DXHelper
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} //namespace FAV
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