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project/fm_viewer/fav/OpenGLWindowRenderer.cpp
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77
project/fm_viewer/fav/OpenGLWindowRenderer.cpp
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/******************************************************************************
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QtAV: Multimedia framework based on Qt and FFmpeg
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Copyright (C) 2012-2016 Wang Bin <wbsecg1@gmail.com>
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* This file is part of QtAV (from 2014)
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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******************************************************************************/
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/*
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#include "OpenGLWindowRenderer.h"
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#include "OpenGLRendererBase_p.h"
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#include "factory.h"
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#include <QResizeEvent>
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#include "Logger.h"
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namespace FAV {
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FACTORY_REGISTER(VideoRenderer, OpenGLWindow, "OpenGLWindow")
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class OpenGLWindowRendererPrivate : public OpenGLRendererBasePrivate
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{
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public:
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OpenGLWindowRendererPrivate(QPaintDevice* pd)
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: OpenGLRendererBasePrivate(pd)
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{}
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};
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OpenGLWindowRenderer::OpenGLWindowRenderer(UpdateBehavior updateBehavior, QWindow *parent):
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QOpenGLWindow(updateBehavior, parent)
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, OpenGLRendererBase(*new OpenGLWindowRendererPrivate(this))
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{
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}
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VideoRendererId OpenGLWindowRenderer::id() const
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{
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return VideoRendererId_OpenGLWindow;
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}
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// MUST call update() on gui(main) thread that the window belongs to because update() will finally call startTimer
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void OpenGLWindowRenderer::initializeGL()
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{
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onInitializeGL();
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}
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void OpenGLWindowRenderer::paintGL()
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{
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onPaintGL();
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}
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void OpenGLWindowRenderer::resizeGL(int w, int h)
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{
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onResizeGL(w, h);
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}
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void OpenGLWindowRenderer::resizeEvent(QResizeEvent *e)
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{
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onResizeEvent(e->size().width(), e->size().height());
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QOpenGLWindow::resizeEvent(e); //will call resizeGL(). TODO:will call paintEvent()?
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}
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void OpenGLWindowRenderer::showEvent(QShowEvent *)
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{
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onShowEvent();
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resizeGL(width(), height());
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}
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} //namespace FAV
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*/
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