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fmviewer3/project/fm_viewer/fav/OpenGLWindowRenderer.cpp
2026-02-21 17:11:31 +09:00

78 lines
2.4 KiB
C++

/******************************************************************************
QtAV: Multimedia framework based on Qt and FFmpeg
Copyright (C) 2012-2016 Wang Bin <wbsecg1@gmail.com>
* This file is part of QtAV (from 2014)
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
******************************************************************************/
/*
#include "OpenGLWindowRenderer.h"
#include "OpenGLRendererBase_p.h"
#include "factory.h"
#include <QResizeEvent>
#include "Logger.h"
namespace FAV {
FACTORY_REGISTER(VideoRenderer, OpenGLWindow, "OpenGLWindow")
class OpenGLWindowRendererPrivate : public OpenGLRendererBasePrivate
{
public:
OpenGLWindowRendererPrivate(QPaintDevice* pd)
: OpenGLRendererBasePrivate(pd)
{}
};
OpenGLWindowRenderer::OpenGLWindowRenderer(UpdateBehavior updateBehavior, QWindow *parent):
QOpenGLWindow(updateBehavior, parent)
, OpenGLRendererBase(*new OpenGLWindowRendererPrivate(this))
{
}
VideoRendererId OpenGLWindowRenderer::id() const
{
return VideoRendererId_OpenGLWindow;
}
// MUST call update() on gui(main) thread that the window belongs to because update() will finally call startTimer
void OpenGLWindowRenderer::initializeGL()
{
onInitializeGL();
}
void OpenGLWindowRenderer::paintGL()
{
onPaintGL();
}
void OpenGLWindowRenderer::resizeGL(int w, int h)
{
onResizeGL(w, h);
}
void OpenGLWindowRenderer::resizeEvent(QResizeEvent *e)
{
onResizeEvent(e->size().width(), e->size().height());
QOpenGLWindow::resizeEvent(e); //will call resizeGL(). TODO:will call paintEvent()?
}
void OpenGLWindowRenderer::showEvent(QShowEvent *)
{
onShowEvent();
resizeGL(width(), height());
}
} //namespace FAV
*/