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fmviewer3/project/fm_viewer/fav/widget/GraphicsItemRenderer.h
2026-02-21 17:11:31 +09:00

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C++

/******************************************************************************
QtAV: Multimedia framework based on Qt and FFmpeg
Copyright (C) 2012-2016 Wang Bin <wbsecg1@gmail.com>
* This file is part of QtAV
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
******************************************************************************/
#ifndef QAV_GRAPHICSITEMRENDERER_H
#define QAV_GRAPHICSITEMRENDERER_H
#define REMOVE_GRAPHIC_ITEM_RENDERER 1
#if !(REMOVE_GRAPHIC_ITEM_RENDERER)
#include "global.h"
#include "../QPainterRenderer.h"
#if QT_VERSION >= QT_VERSION_CHECK(5, 0, 0)
#include <QtWidgets/QGraphicsWidget>
#else
#include <QtGui/QGraphicsWidget>
#endif
//QGraphicsWidget will lose focus forever if TextItem inserted text. Why?
#define CONFIG_GRAPHICSWIDGET 0
#if CONFIG_GRAPHICSWIDGET
#define GraphicsWidget QGraphicsWidget
#else
#define GraphicsWidget QGraphicsObject
#endif
namespace FAV {
class GraphicsItemRendererPrivate;
class Q_AVWIDGETS_EXPORT GraphicsItemRenderer : public GraphicsWidget, public QPainterRenderer
{
Q_OBJECT
DPTR_DECLARE_PRIVATE(GraphicsItemRenderer)
Q_PROPERTY(bool opengl READ isOpenGL WRITE setOpenGL NOTIFY openGLChanged)
Q_PROPERTY(qreal brightness READ brightness WRITE setBrightness NOTIFY brightnessChanged)
Q_PROPERTY(qreal contrast READ contrast WRITE setContrast NOTIFY contrastChanged)
Q_PROPERTY(qreal hue READ hue WRITE setHue NOTIFY hueChanged)
Q_PROPERTY(qreal saturation READ saturation WRITE setSaturation NOTIFY saturationChanged)
Q_PROPERTY(QColor backgroundColor READ backgroundColor WRITE setBackgroundColor NOTIFY backgroundColorChanged)
Q_PROPERTY(QRectF regionOfInterest READ regionOfInterest WRITE setRegionOfInterest NOTIFY regionOfInterestChanged)
Q_PROPERTY(qreal sourceAspectRatio READ sourceAspectRatio NOTIFY sourceAspectRatioChanged)
Q_PROPERTY(qreal outAspectRatio READ outAspectRatio WRITE setOutAspectRatio NOTIFY outAspectRatioChanged)
//fillMode
// TODO: how to use enums in base class as property or Q_ENUM
Q_PROPERTY(OutAspectRatioMode outAspectRatioMode READ outAspectRatioMode WRITE setOutAspectRatioMode NOTIFY outAspectRatioModeChanged)
Q_ENUMS(OutAspectRatioMode)
Q_PROPERTY(int orientation READ orientation WRITE setOrientation NOTIFY orientationChanged)
Q_PROPERTY(QRect videoRect READ videoRect NOTIFY videoRectChanged)
Q_PROPERTY(QSize videoFrameSize READ videoFrameSize NOTIFY videoFrameSizeChanged)
Q_ENUMS(Quality)
public:
GraphicsItemRenderer(QGraphicsItem * parent = 0);
VideoRendererId id() const Q_DECL_OVERRIDE;
bool isSupported(VideoFormat::PixelFormat pixfmt) const Q_DECL_OVERRIDE;
QRectF boundingRect() const Q_DECL_OVERRIDE;
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget) Q_DECL_OVERRIDE;
QGraphicsItem* graphicsItem() Q_DECL_OVERRIDE { return this; }
/*!
* \brief isOpenGL
* true: user set to enabling opengl renderering. if viewport is not GLWidget, nothing will be rendered
* false: otherwise. opengl resources in QtAV (e.g. shader manager) will be released later
*/
bool isOpenGL() const;
void setOpenGL(bool o);
OpenGLVideo* opengl() const Q_DECL_OVERRIDE;
Q_SIGNALS:
void sourceAspectRatioChanged(qreal value) Q_DECL_OVERRIDE Q_DECL_FINAL;
void regionOfInterestChanged() Q_DECL_OVERRIDE;
void outAspectRatioChanged() Q_DECL_OVERRIDE;
void outAspectRatioModeChanged() Q_DECL_OVERRIDE;
void brightnessChanged(qreal value) Q_DECL_OVERRIDE;
void contrastChanged(qreal) Q_DECL_OVERRIDE;
void hueChanged(qreal) Q_DECL_OVERRIDE;
void saturationChanged(qreal) Q_DECL_OVERRIDE;
void backgroundColorChanged() Q_DECL_OVERRIDE;
void orientationChanged() Q_DECL_OVERRIDE;
void videoRectChanged() Q_DECL_OVERRIDE;
void videoFrameSizeChanged() Q_DECL_OVERRIDE;
void openGLChanged();
protected:
GraphicsItemRenderer(GraphicsItemRendererPrivate& d, QGraphicsItem *parent);
bool receiveFrame(const VideoFrame& frame) Q_DECL_OVERRIDE;
void drawBackground() Q_DECL_OVERRIDE;
//draw the current frame using the current paint engine. called by paintEvent()
void drawFrame() Q_DECL_OVERRIDE;
#if CONFIG_GRAPHICSWIDGET
bool event(QEvent *event) Q_DECL_OVERRIDE;
#else
//bool sceneEvent(QEvent *event) Q_DECL_OVERRIDE;
#endif //CONFIG_GRAPHICSWIDGET
private:
void onSetOutAspectRatioMode(OutAspectRatioMode mode) Q_DECL_OVERRIDE;
void onSetOutAspectRatio(qreal ratio) Q_DECL_OVERRIDE;
bool onSetOrientation(int value) Q_DECL_OVERRIDE;
bool onSetBrightness(qreal b) Q_DECL_OVERRIDE;
bool onSetContrast(qreal c) Q_DECL_OVERRIDE;
bool onSetHue(qreal h) Q_DECL_OVERRIDE;
bool onSetSaturation(qreal s) Q_DECL_OVERRIDE;
};
typedef GraphicsItemRenderer VideoRendererGraphicsItem;
}
#endif // QAV_GRAPHICSITEMRENDERER_H
#endif // if !(REMOVE_GRAPHIC_ITEM_RENDERER)