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fmviewer3/project/fm_viewer/fav/widget/GLWidgetRenderer2.cpp
2026-02-21 17:11:31 +09:00

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C++

/******************************************************************************
QtAV: Multimedia framework based on Qt and FFmpeg
Copyright (C) 2012-2016 Wang Bin <wbsecg1@gmail.com>
* This file is part of QtAV (from 2014)
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
******************************************************************************/
#include "GLWidgetRenderer2.h"
#if !(REMOVE_RENDERER2)
#include "../OpenGLRendererBase_p.h"
#include <QResizeEvent>
namespace FAV {
class GLWidgetRenderer2Private : public OpenGLRendererBasePrivate
{
public:
GLWidgetRenderer2Private(QPaintDevice *pd)
: OpenGLRendererBasePrivate(pd)
{}
};
VideoRendererId GLWidgetRenderer2::id() const
{
return VideoRendererId_GLWidget2;
}
GLWidgetRenderer2::GLWidgetRenderer2(QWidget *parent, const QGLWidget* shareWidget, Qt::WindowFlags f):
QGLWidget(parent, shareWidget, f)
, OpenGLRendererBase(*new GLWidgetRenderer2Private(this))
{
setAcceptDrops(true);
setFocusPolicy(Qt::StrongFocus);
/* To rapidly update custom widgets that constantly paint over their entire areas with
* opaque content, e.g., video streaming widgets, it is better to set the widget's
* Qt::WA_OpaquePaintEvent, avoiding any unnecessary overhead associated with repainting the
* widget's background
*/
setAttribute(Qt::WA_OpaquePaintEvent);
setAttribute(Qt::WA_NoSystemBackground);
//default: swap in qpainter dtor. we should swap before QPainter.endNativePainting()
setAutoBufferSwap(false);
setAutoFillBackground(false);
}
void GLWidgetRenderer2::initializeGL()
{
// already current
onInitializeGL();
}
void GLWidgetRenderer2::paintGL()
{
DPTR_D(GLWidgetRenderer2);
/* we can mix gl and qpainter.
* QPainter painter(this);
* painter.beginNativePainting();
* gl functions...
* painter.endNativePainting();
* swapBuffers();
*/
handlePaintEvent();
swapBuffers();
if (d.painter && d.painter->isActive())
d.painter->end();
}
void GLWidgetRenderer2::resizeGL(int w, int h)
{
onResizeGL(w, h);
}
void GLWidgetRenderer2::resizeEvent(QResizeEvent *e)
{
onResizeEvent(e->size().width(), e->size().height());
QGLWidget::resizeEvent(e); //will call resizeGL(). TODO:will call paintEvent()?
}
void GLWidgetRenderer2::showEvent(QShowEvent *)
{
onShowEvent();
resizeGL(width(), height());
}
} //namespace FAV
#endif // #if !(REMOVE_RENDERER2)