208 lines
6.1 KiB
C++
208 lines
6.1 KiB
C++
/******************************************************************************
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QtAV: Multimedia framework based on Qt and FFmpeg
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Copyright (C) 2012-2016 Wang Bin <wbsecg1@gmail.com>
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* This file is part of QtAV (from 2016)
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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******************************************************************************/
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#include "SubImagesGeometry.h"
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#if !(DO_NOT_USE_SUBTITLE)
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#include "../Logger.h"
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namespace FAV {
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#define U8COLOR 0
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static const int kMaxTexWidth = 4096; //FIXME: glGetIntegerv(GL_MAX_TEXTURE_SIZE, &max);
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// if texture1d, we can directly copy ASS_Image.bitmap without line by line copy, i.e. tiled, and upload only once
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typedef struct {
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float x, y; // depends on target rect
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float tx, ty; // depends on texture size and rects layout
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#if U8COLOR
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union {
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quint8 r, g, b, a; //to be normalized
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quint32 rgba;
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};
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#else
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float r, g, b, a;
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#endif
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} VertexData;
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static VertexData* SetUnnormalizedVertexData(VertexData* v, int tx, int ty, int tw, int th, quint32 color, bool useIndecies)
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{
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#if U8COLOR
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union {
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quint8 r, g, b, a;
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quint32 rgba;
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};
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r = color >> 24;
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g = (color >> 16) & 0xff;
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b = (color >> 8) & 0xff;
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a = 255 - (color & 0xff);
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#else
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float r, g, b, a;
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r = (float)(color >> 24)/255.0;
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g = (float)((color >> 16) & 0xff)/255.0;
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b = (float)((color >> 8) & 0xff)/255.0;
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a = (float)(255 - (color & 0xff))/255.0;
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#endif
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// normalize later
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v[0].tx = tx;
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v[0].ty = ty;
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v[1].tx = tx;
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v[1].ty = ty + th;
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v[2].tx = tx + tw;
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v[2].ty = ty;
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v[3].tx = tx + tw;
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v[3].ty = ty + th;
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#if U8COLOR
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v[0].rgba = rgba;
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v[1].rgba = rgba;
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v[2].rgba = rgba;
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v[3].rgba = rgba;
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#else
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#define SETC(x) x.r = r; x.g=g; x.b=b; x.a=a;
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SETC(v[0]);
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SETC(v[1]);
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SETC(v[2]);
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SETC(v[3]);
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#endif
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if (!useIndecies) {
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v[4] = v[1];
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v[5] = v[2];
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return v + 6;
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}
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return v + 4;
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}
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static VertexData* SetVertexPositionAndNormalize(VertexData* v, float x, float y, float w, float h, float texW, float texH, bool useIndecies)
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{
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v[0].x = x;
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v[0].y = y;
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v[1].x = x;
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v[1].y = y + h;
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v[2].x = x + w;
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v[2].y = y;
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v[3].x = x + w;
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v[3].y = y + h;
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v[0].tx /= texW;
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v[0].ty /= texH;
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v[1].tx /= texW;
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v[1].ty /= texH;
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v[2].tx /= texW;
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v[2].ty /= texH;
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v[3].tx /= texW;
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v[3].ty /= texH;
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//qDebug("%f,%f<=%f,%f; %u,%u,%u,%u", v[3].x, v[3].y, v[3].tx, v[3].ty, v[3].r, v[3].g, v[3].b, v[3].a);
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if (!useIndecies) {
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v[4] = v[1];
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v[5] = v[2];
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return v + 6;
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}
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return v + 4;
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}
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SubImagesGeometry::SubImagesGeometry()
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: Geometry()
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, m_normalized(false)
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, m_w(0)
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, m_h(0)
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{
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setPrimitive(Geometry::Triangles);
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m_attributes << Attribute(TypeF32, 2)
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<< Attribute(TypeF32, 2, 2*sizeof(float))
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#if U8COLOR
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<< Attribute(TypeU8, 4, 4*sizeof(float), true);
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#else
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<< Attribute(TypeF32, 4, 4*sizeof(float));
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#endif
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}
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bool SubImagesGeometry::setSubImages(const SubImageSet &images)
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{
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// TODO: operator ==
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if (m_images == images)
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return false;
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m_images = images;
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return true;
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}
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bool SubImagesGeometry::generateVertexData(const QRect &rect, bool useIndecies, int maxWidth)
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{
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if (maxWidth < 0)
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maxWidth = kMaxTexWidth;
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if (useIndecies)
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allocate(4*m_images.images.size(), 6*m_images.images.size());
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else
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allocate(6*m_images.images.size());
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qDebug("images: %d/%d, %dx%d", m_images.isValid(), m_images.images.size(), m_images.width(), m_images.height());
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m_rects_upload.clear();
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m_w = m_h = 0;
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m_normalized = false;
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if (!m_images.isValid())
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return false;
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int W = 0, H = 0;
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int x = 0, h = 0;
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VertexData* vd = (VertexData*)vertexData();
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int index = 0;
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foreach (const SubImage& i, m_images.images) {
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if (x + i.stride > maxWidth && maxWidth > 0) {
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W = qMax(W, x);
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H += h;
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x = 0;
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h = 0;
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}
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// we use w instead of stride even if we must upload stride. when maping texture coordinates and view port coordinates, we can use the visual rects instead of stride, i.e. the geometry vertices are (x, y, w, h), not (x, y, stride, h)
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m_rects_upload.append(QRect(x, H, i.stride, i.h));
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vd = SetUnnormalizedVertexData(vd, x, H, i.w, i.h, i.color, useIndecies);
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if (useIndecies) { // TODO: set only once because it never changes, use IBO
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const int v0 = index*4/6;
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setIndexValue(index, v0, v0+1, v0+2);
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setIndexValue(index+3, v0+1, v0+2, v0+3);
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index += 6;
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}
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x += i.w;
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h = qMax(h, i.h);
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}
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W = qMax(W, x);
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H += h;
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m_w = W;
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m_h = H;
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//qDebug("sub texture %dx%d", m_w, m_h);
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const float dx0 = rect.x();
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const float dy0 = rect.y();
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const float sx = float(rect.width())/float(m_images.width());
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const float sy = float(rect.height())/float(m_images.height());
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vd = (VertexData*)vertexData();
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foreach (const SubImage& i, m_images.images) {
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//qDebug() << rect;
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//qDebug("i: %d,%d", i.x, i.y);
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vd = SetVertexPositionAndNormalize(vd, dx0 + float(i.x)*sx, dy0 + float(i.y)*sy, i.w*sx, i.h*sy, m_w, m_h, useIndecies);
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m_normalized = true;
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}
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return true;
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}
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int SubImagesGeometry::stride() const
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{
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return sizeof(VertexData);
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}
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} //namespace FAV
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#endif // #if !(DO_NOT_USE_SUBTITLE)
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