225 lines
5.8 KiB
C++
225 lines
5.8 KiB
C++
/******************************************************************************
|
|
QtAV: Multimedia framework based on Qt and FFmpeg
|
|
Copyright (C) 2012-2016 Wang Bin <wbsecg1@gmail.com>
|
|
|
|
* This file is part of QtAV (from 2014)
|
|
|
|
This library is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU Lesser General Public
|
|
License as published by the Free Software Foundation; either
|
|
version 2.1 of the License, or (at your option) any later version.
|
|
|
|
This library is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
Lesser General Public License for more details.
|
|
|
|
You should have received a copy of the GNU Lesser General Public
|
|
License along with this library; if not, write to the Free Software
|
|
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
|
******************************************************************************/
|
|
|
|
#define REMOVE_OPENGL_RENDERER 0
|
|
#if !(REMOVE_OPENGL_RENDERER)
|
|
|
|
#include "OpenGLRendererBase.h"
|
|
#include "OpenGLRendererBase_p.h"
|
|
#include "OpenGLVideo.h"
|
|
#include "FilterContext.h"
|
|
#include <QResizeEvent>
|
|
#include "opengl/OpenGLHelper.h"
|
|
#include "Logger.h"
|
|
|
|
|
|
|
|
namespace FAV {
|
|
|
|
OpenGLRendererBasePrivate::OpenGLRendererBasePrivate(QPaintDevice* pd)
|
|
: painter(new QPainter())
|
|
, frame_changed(false)
|
|
{
|
|
filter_context = VideoFilterContext::create(VideoFilterContext::QtPainter);
|
|
filter_context->paint_device = pd;
|
|
filter_context->painter = painter;
|
|
}
|
|
|
|
OpenGLRendererBasePrivate::~OpenGLRendererBasePrivate() {
|
|
if (painter) {
|
|
delete painter;
|
|
painter = 0;
|
|
}
|
|
}
|
|
|
|
void OpenGLRendererBasePrivate::setupAspectRatio()
|
|
{
|
|
matrix.setToIdentity();
|
|
matrix.scale((GLfloat)out_rect.width()/(GLfloat)renderer_width, (GLfloat)out_rect.height()/(GLfloat)renderer_height, 1);
|
|
if (orientation)
|
|
matrix.rotate(orientation, 0, 0, 1); // Z axis
|
|
}
|
|
|
|
OpenGLRendererBase::OpenGLRendererBase(OpenGLRendererBasePrivate &d)
|
|
: VideoRenderer(d)
|
|
{
|
|
setPreferredPixelFormat(VideoFormat::Format_YUV420P);
|
|
}
|
|
|
|
OpenGLRendererBase::~OpenGLRendererBase()
|
|
{
|
|
d_func().glv.setOpenGLContext(0);
|
|
}
|
|
|
|
bool OpenGLRendererBase::isSupported(VideoFormat::PixelFormat pixfmt) const
|
|
{
|
|
return OpenGLVideo::isSupported(pixfmt);
|
|
}
|
|
|
|
OpenGLVideo* OpenGLRendererBase::opengl() const
|
|
{
|
|
return const_cast<OpenGLVideo*>(&d_func().glv);
|
|
}
|
|
#if (PAUSED_FRAME_REFRESH)
|
|
const VideoFrame& OpenGLRendererBase::currentFrame()
|
|
{
|
|
DPTR_D(OpenGLRendererBase);
|
|
return d.video_frame;
|
|
}
|
|
#endif // PAUSED_FRAME_REFRESH
|
|
bool OpenGLRendererBase::receiveFrame(const VideoFrame& frame)
|
|
{
|
|
DPTR_D(OpenGLRendererBase);
|
|
d.video_frame = frame;
|
|
d.frame_changed = true;
|
|
updateUi(); //can not call updateGL() directly because no event and paintGL() will in video thread
|
|
return true;
|
|
}
|
|
|
|
void OpenGLRendererBase::drawBackground()
|
|
{
|
|
d_func().glv.fill(backgroundColor());
|
|
}
|
|
|
|
void OpenGLRendererBase::drawFrame()
|
|
{
|
|
DPTR_D(OpenGLRendererBase);
|
|
QRect roi = realROI();
|
|
// qInfo() << "d.frame_changed:" << d.frame_changed << __FUNCTION__;
|
|
//d.glv.render(QRectF(-1, 1, 2, -2), roi, d.matrix);
|
|
// QRectF() means the whole viewport
|
|
if (d.frame_changed) {
|
|
d.glv.setCurrentFrame(d.video_frame);
|
|
d.frame_changed = false;
|
|
}
|
|
d.glv.render(QRectF(), roi, d.matrix);
|
|
}
|
|
|
|
void OpenGLRendererBase::onInitializeGL()
|
|
{
|
|
DPTR_D(OpenGLRendererBase);
|
|
|
|
|
|
|
|
|
|
//makeCurrent();
|
|
initializeOpenGLFunctions();
|
|
QOpenGLContext *ctx = const_cast<QOpenGLContext*>(QOpenGLContext::currentContext()); //qt4 returns const
|
|
d.glv.setOpenGLContext(ctx);
|
|
|
|
|
|
|
|
}
|
|
|
|
void OpenGLRendererBase::onPaintGL()
|
|
{
|
|
DPTR_D(OpenGLRendererBase);
|
|
/* we can mix gl and qpainter.
|
|
* QPainter painter(this);
|
|
* painter.beginNativePainting();
|
|
* gl functions...
|
|
* painter.endNativePainting();
|
|
* swapBuffers();
|
|
*/
|
|
handlePaintEvent();
|
|
//context()->swapBuffers(this);
|
|
if (d.painter && d.painter->isActive())
|
|
d.painter->end();
|
|
}
|
|
|
|
void OpenGLRendererBase::onResizeGL(int w, int h)
|
|
{
|
|
if (!QOpenGLContext::currentContext())
|
|
return;
|
|
DPTR_D(OpenGLRendererBase);
|
|
d.glv.setProjectionMatrixToRect(QRectF(0, 0, w, h));
|
|
d.setupAspectRatio();
|
|
}
|
|
|
|
void OpenGLRendererBase::onResizeEvent(int w, int h)
|
|
{
|
|
DPTR_D(OpenGLRendererBase);
|
|
d.update_background = true;
|
|
resizeRenderer(w, h);
|
|
d.setupAspectRatio();
|
|
//QOpenGLWindow::resizeEvent(e); //will call resizeGL(). TODO:will call paintEvent()?
|
|
}
|
|
//TODO: out_rect not correct when top level changed
|
|
void OpenGLRendererBase::onShowEvent()
|
|
{
|
|
DPTR_D(OpenGLRendererBase);
|
|
d.update_background = true;
|
|
/*
|
|
* Do something that depends on widget below! e.g. recreate render target for direct2d.
|
|
* When Qt::WindowStaysOnTopHint changed, window will hide first then show. If you
|
|
* don't do anything here, the widget content will never be updated.
|
|
*/
|
|
}
|
|
|
|
void OpenGLRendererBase::onSetOutAspectRatio(qreal ratio)
|
|
{
|
|
Q_UNUSED(ratio);
|
|
DPTR_D(OpenGLRendererBase);
|
|
d.setupAspectRatio();
|
|
}
|
|
|
|
void OpenGLRendererBase::onSetOutAspectRatioMode(OutAspectRatioMode mode)
|
|
{
|
|
Q_UNUSED(mode);
|
|
DPTR_D(OpenGLRendererBase);
|
|
d.setupAspectRatio();
|
|
}
|
|
|
|
bool OpenGLRendererBase::onSetOrientation(int value)
|
|
{
|
|
Q_UNUSED(value)
|
|
d_func().setupAspectRatio();
|
|
return true;
|
|
}
|
|
|
|
bool OpenGLRendererBase::onSetBrightness(qreal b)
|
|
{
|
|
d_func().glv.setBrightness(b);
|
|
return true;
|
|
}
|
|
|
|
bool OpenGLRendererBase::onSetContrast(qreal c)
|
|
{
|
|
d_func().glv.setContrast(c);
|
|
return true;
|
|
}
|
|
|
|
bool OpenGLRendererBase::onSetHue(qreal h)
|
|
{
|
|
d_func().glv.setHue(h);
|
|
return true;
|
|
}
|
|
|
|
bool OpenGLRendererBase::onSetSaturation(qreal s)
|
|
{
|
|
d_func().glv.setSaturation(s);
|
|
return true;
|
|
}
|
|
|
|
} //namespace FAV
|
|
|
|
#endif //#if !(REMOVE_OPENGL_RENDERER)
|