/****************************************************************************** QtAV: Multimedia framework based on Qt and FFmpeg Copyright (C) 2012-2016 Wang Bin * This file is part of QtAV This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA ******************************************************************************/ uniform sampler2D u_Texture0; varying vec2 v_TexCoords0; uniform mat4 u_colorMatrix; uniform float u_opacity; uniform mat4 u_c; /***User header code***%userHeader%***/ /***User sampling function here***%userSample%***/ #ifndef USER_SAMPLER vec4 sample2d(sampler2D tex, vec2 pos, int plane) { return texture(tex, pos); } #endif void main() { vec4 c = sample2d(u_Texture0, v_TexCoords0, 0); c = u_c * c; #ifndef HAS_ALPHA c.a = 1.0; // before color mat transform! #endif //HAS_ALPHA #ifdef XYZ_GAMMA c.rgb = pow(c.rgb, vec3(2.6)); #endif // XYZ_GAMMA c = u_colorMatrix * c; #ifdef XYZ_GAMMA c.rgb = pow(c.rgb, vec3(1.0/2.2)); #endif //XYZ_GAMMA gl_FragColor = clamp(c, 0.0, 1.0) * u_opacity; /***User post processing here***%userPostProcess%***/ }