/****************************************************************************** QtAV: Multimedia framework based on Qt and FFmpeg Copyright (C) 2012-2016 Wang Bin * This file is part of QtAV (from 2016) This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA ******************************************************************************/ #ifndef QTAV_SUBIMAGESRENDERER_H #define QTAV_SUBIMAGESRENDERER_H #define REMOVE_SUBIMAGE_RENDERER 1 #if !(REMOVE_SUBIMAGE_RENDERER) #include #include <../SubImage.h> #include <../OpenGLTypes.h> #include "OpenGLHelper.h" #if QT_VERSION >= QT_VERSION_CHECK(5, 0, 0) #include #include #else #include #include #undef QOpenGLShaderProgram #undef QOpenGLShader #define QOpenGLShaderProgram QGLShaderProgram #define QOpenGLShader QGLShader #endif namespace FAV { class SubImagesGeometry; class GeometryRenderer; class SubImagesRenderer { public: SubImagesRenderer(); ~SubImagesRenderer(); /*! * \brief render * \param ass * \param target * \param transform additional transform, e.g. aspect ratio */ void render(const SubImageSet& ass, const QRect& target, const QMatrix4x4& transform = QMatrix4x4()); /*! * \brief setProjectionMatrixToRect * the rect will be viewport */ void setProjectionMatrixToRect(const QRectF& v); private: void uploadTexture(SubImagesGeometry* g); SubImagesGeometry *m_geometry; GeometryRenderer *m_renderer; QMatrix4x4 m_mat; QRect m_rect; GLuint m_tex; QOpenGLShaderProgram m_program; }; } //namespace FAV #endif // QTAV_SUBIMAGESRENDERER_H #endif // #if !(REMOVE_SUBIMAGE_RENDERER)