/****************************************************************************** QtAV: Multimedia framework based on Qt and FFmpeg Copyright (C) 2012-2017 Wang Bin * This file is part of QtAV (from 2016) This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA ******************************************************************************/ #include "SubImagesRenderer.h" #if !(REMOVE_SUBIMAGE_RENDERER) #include "SubImagesGeometry.h" #include "../GeometryRenderer.h" namespace FAV { #define GLSL(x) #x "\n" static const char kVert[] = GLSL( attribute vec4 a_Position; attribute vec2 a_TexCoords; attribute vec4 a_Color; uniform mat4 u_Matrix; varying vec2 v_TexCoords; varying vec4 v_Color; void main() { gl_Position = u_Matrix * a_Position; v_TexCoords = a_TexCoords; v_Color = a_Color; }); static const char kFrag[] = GLSL( uniform sampler2D u_Texture; varying vec2 v_TexCoords; varying vec4 v_Color; void main() { gl_FragColor.rgb = v_Color.rgb; gl_FragColor.a = v_Color.a*texture2D(u_Texture, v_TexCoords).r; } ); SubImagesRenderer::SubImagesRenderer() : m_geometry(new SubImagesGeometry()) , m_renderer(new GeometryRenderer()) , m_tex(0) {} SubImagesRenderer::~SubImagesRenderer() { delete m_geometry; delete m_renderer; } void SubImagesRenderer::render(const SubImageSet &ass, const QRect &target, const QMatrix4x4 &transform) { if (m_geometry->setSubImages(ass) || m_rect != target) { m_rect = target; if (!m_geometry->generateVertexData(m_rect, true)) return; uploadTexture(m_geometry); m_renderer->updateGeometry(m_geometry); } if (!m_program.isLinked()) { m_program.removeAllShaders(); QByteArray vs(kVert); vs.prepend(OpenGLHelper::compatibleShaderHeader(QOpenGLShader::Vertex)); m_program.addShaderFromSourceCode(QOpenGLShader::Vertex, vs); QByteArray fs(kFrag); fs.prepend(OpenGLHelper::compatibleShaderHeader(QOpenGLShader::Fragment)); m_program.addShaderFromSourceCode(QOpenGLShader::Fragment, fs); // TODO: foreach geometry.attributes m_program.bindAttributeLocation("a_Position", 0); m_program.bindAttributeLocation("a_TexCoords", 1); m_program.bindAttributeLocation("a_Color", 2); if (!m_program.link()) qWarning() << m_program.log(); } m_program.bind(); gl().ActiveTexture(GL_TEXTURE0); DYGL(glBindTexture(GL_TEXTURE_2D, m_tex)); m_program.setUniformValue("u_Texture", 0); m_program.setUniformValue("u_Matrix", transform*m_mat); DYGL(glEnable(GL_BLEND)); if (m_geometry->images().format() == SubImageSet::ASS) gl().BlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA); else gl().BlendFuncSeparate(GL_ONE, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA); m_renderer->render(); DYGL(glDisable(GL_BLEND)); } void SubImagesRenderer::setProjectionMatrixToRect(const QRectF &v) { m_mat.setToIdentity(); m_mat.ortho(v); } void SubImagesRenderer::uploadTexture(SubImagesGeometry *g) { if (!m_tex) { DYGL(glGenTextures(1, &m_tex)); //TODO: delete } GLint internal_fmt; GLenum data_type; GLenum fmt; if (g->images().format() == SubImageSet::ASS) OpenGLHelper::videoFormatToGL(VideoFormat(VideoFormat::Format_Y8), &internal_fmt, &fmt, &data_type); else //rgb32 OpenGLHelper::videoFormatToGL(VideoFormat(VideoFormat::Format_ARGB32), &internal_fmt, &fmt, &data_type); DYGL(glBindTexture(GL_TEXTURE_2D, m_tex)); DYGL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)); DYGL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)); DYGL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE)); DYGL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE)); DYGL(glTexImage2D(GL_TEXTURE_2D, 0, internal_fmt, g->width(), g->height(), 0, fmt, data_type, NULL)); //glPixelStorei(GL_UNPACK_ALIGNMENT, 1); for (int i = 0; i < g->uploadRects().size(); ++i) { const QRect& r = g->uploadRects().at(i); const SubImage& sub = g->images().images.at(i); DYGL(glTexSubImage2D(GL_TEXTURE_2D, 0, r.x(), r.y(), r.width(), r.height(), fmt, data_type, sub.data.constData())); } //glPixelStorei(GL_UNPACK_ALIGNMENT, 4); DYGL(glBindTexture(GL_TEXTURE_2D, 0)); } } //namespace FAV #endif //#if !(REMOVE_OEPNGL_SHADER)