/****************************************************************************** QtAV: Multimedia framework based on Qt and FFmpeg Copyright (C) 2012-2016 Wang Bin * This file is part of QtAV (from 2016) This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA ******************************************************************************/ #ifndef QTAV_VIDEOSHADEROBJECT_H #define QTAV_VIDEOSHADEROBJECT_H #include "VideoShader.h" #if !(REMOVE_VIDEO_SHADER) #include #include namespace FAV { // check and auto update properties in shader class VideoShaderObjectPrivate; /*! * \brief The VideoShaderObject class * User defined uniform names are bound to class meta properties (property signals are required) * and object dynamic properties. * Property value type T is limited to float, int, unsigned(ES3.0) and QVector */ class Q_AV_EXPORT VideoShaderObject : public QObject, public VideoShader { DPTR_DECLARE_PRIVATE(VideoShaderObject) Q_OBJECT public: VideoShaderObject(QObject* parent = 0); protected: VideoShaderObject(VideoShaderObjectPrivate &d, QObject* parent = 0); bool event(QEvent *event) Q_DECL_OVERRIDE; private Q_SLOTS: void propertyChanged(int id); private: void programReady() Q_DECL_OVERRIDE Q_DECL_FINAL; }; class DynamicShaderObjectPrivate; /*! * \brief The DynamicShaderObject class * Able to set custom shader code */ class Q_AV_EXPORT DynamicShaderObject : public VideoShaderObject { Q_OBJECT DPTR_DECLARE_PRIVATE(DynamicShaderObject) Q_PROPERTY(QString header READ header WRITE setHeader NOTIFY headerChanged) Q_PROPERTY(QString sample READ sample WRITE setSample NOTIFY sampleChanged) Q_PROPERTY(QString postProcess READ postProcess WRITE setPostProcess NOTIFY postProcessChanged) public: DynamicShaderObject(QObject* parent = 0); QString header() const; void setHeader(const QString& text); QString sample() const; void setSample(const QString& text); QString postProcess() const; void setPostProcess(const QString& text); Q_SIGNALS: void headerChanged(); void sampleChanged(); void postProcessChanged(); protected: DynamicShaderObject(DynamicShaderObjectPrivate &d, QObject* parent = 0); private: const char* userShaderHeader(QOpenGLShader::ShaderType st) const Q_DECL_OVERRIDE; const char* userSample() const Q_DECL_OVERRIDE; const char* userPostProcess() const Q_DECL_OVERRIDE; }; } //namespace FAV #endif //QTAV_VIDEOSHADEROBJECT_H #endif // #if !(REMOVE_VIDEO_SHADER)