/****************************************************************************** QtAV: Multimedia framework based on Qt and FFmpeg Copyright (C) 2012-2016 Wang Bin * This file is part of QtAV (from 2015) This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA ******************************************************************************/ #include "DirectXHelper.h" #include "../Logger.h" namespace FAV { namespace DXHelper { const char* vendorName(unsigned id) { static const struct { unsigned id; char name[32]; } vendors [] = { { 0x1002, "ATI" }, { 0x10DE, "NVIDIA" }, { 0x1106, "VIA" }, { 0x8086, "Intel" }, { 0x5333, "S3 Graphics" }, { 0x4D4F4351, "Qualcomm" }, { 0, "" } }; const char *vendor = "Unknown"; for (int i = 0; vendors[i].id != 0; i++) { if (vendors[i].id == id) { vendor = vendors[i].name; break; } } return vendor; } #ifndef Q_OS_WINRT static void InitParameters(D3DPRESENT_PARAMETERS* d3dpp) { ZeroMemory(d3dpp, sizeof(*d3dpp)); // use mozilla's parameters d3dpp->Flags = D3DPRESENTFLAG_VIDEO; d3dpp->Windowed = TRUE; d3dpp->hDeviceWindow = ::GetShellWindow(); //NULL; d3dpp->SwapEffect = D3DSWAPEFFECT_DISCARD; //d3dpp->MultiSampleType = D3DMULTISAMPLE_NONE; //d3dpp->PresentationInterval = D3DPRESENT_INTERVAL_DEFAULT; d3dpp->BackBufferCount = 1; //0; /* FIXME what to put here */ d3dpp->BackBufferFormat = D3DFMT_UNKNOWN; //D3DFMT_X8R8G8B8; /* FIXME what to put here */ d3dpp->BackBufferWidth = 1; //0; d3dpp->BackBufferHeight = 1; //0; //d3dpp->EnableAutoDepthStencil = FALSE; } IDirect3DDevice9* CreateDevice9Ex(HINSTANCE dll, IDirect3D9Ex** d3d9ex, D3DADAPTER_IDENTIFIER9 *d3dai) { qDebug("creating d3d9 device ex... dll: %p", dll); //http://msdn.microsoft.com/en-us/library/windows/desktop/bb219676(v=vs.85).aspx typedef HRESULT (WINAPI *Create9ExFunc)(UINT SDKVersion, IDirect3D9Ex **ppD3D); //IDirect3D9Ex: void is ok Create9ExFunc Create9Ex = (Create9ExFunc)GetProcAddress(dll, "Direct3DCreate9Ex"); if (!Create9Ex) { qWarning("Symbol not found: Direct3DCreate9Ex"); return NULL; } DX_ENSURE(Create9Ex(D3D_SDK_VERSION, d3d9ex), NULL); //TODO: will D3D_SDK_VERSION be override by other headers? if (d3dai) DX_WARN((*d3d9ex)->GetAdapterIdentifier(D3DADAPTER_DEFAULT, 0, d3dai)); D3DPRESENT_PARAMETERS d3dpp; InitParameters(&d3dpp); // D3DCREATE_MULTITHREADED is required by gl interop. https://www.opengl.org/registry/specs/NV/DX_interop.txt // D3DCREATE_SOFTWARE_VERTEXPROCESSING in other dxva decoders. D3DCREATE_HARDWARE_VERTEXPROCESSING in cuda samples DWORD flags = D3DCREATE_FPU_PRESERVE | D3DCREATE_MULTITHREADED | D3DCREATE_MIXED_VERTEXPROCESSING; IDirect3DDevice9Ex *d3d9dev = NULL; // mpv: /* Direct3D needs a HWND to create a device, even without using ::Present this HWND is used to alert Direct3D when there's a change of focus window. For now, use GetDesktopWindow, as it looks harmless */ DX_ENSURE((*d3d9ex)->CreateDeviceEx(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, GetShellWindow(),// GetDesktopWindow(), //GetShellWindow()? flags, &d3dpp, NULL, (IDirect3DDevice9Ex**)(&d3d9dev)) , NULL); qDebug("IDirect3DDevice9Ex created"); return d3d9dev; } IDirect3DDevice9* CreateDevice9(HINSTANCE dll, IDirect3D9** d3d9, D3DADAPTER_IDENTIFIER9 *d3dai) { qDebug("creating d3d9 device..."); typedef IDirect3D9* (WINAPI *Create9Func)(UINT SDKVersion); Create9Func Create9 = (Create9Func)GetProcAddress(dll, "Direct3DCreate9"); if (!Create9) { qWarning("Symbol not found: Direct3DCreate9"); return NULL; } *d3d9 = Create9(D3D_SDK_VERSION); if (!(*d3d9)) { qWarning("Direct3DCreate9 failed"); return NULL; } if (d3dai) DX_WARN((*d3d9)->GetAdapterIdentifier(D3DADAPTER_DEFAULT, 0, d3dai)); D3DPRESENT_PARAMETERS d3dpp; InitParameters(&d3dpp); DWORD flags = D3DCREATE_FPU_PRESERVE | D3DCREATE_MULTITHREADED | D3DCREATE_MIXED_VERTEXPROCESSING; IDirect3DDevice9 *d3d9dev = NULL; DX_ENSURE(((*d3d9)->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, GetShellWindow(),// GetDesktopWindow(), //GetShellWindow()? flags, &d3dpp, &d3d9dev)) , NULL); qDebug("IDirect3DDevice9 created"); return d3d9dev; } #endif //Q_OS_WINRT } // namespace DXHelper } //namespace FAV