/****************************************************************************** QtAV: Multimedia framework based on Qt and FFmpeg Copyright (C) 2012-2016 Wang Bin * This file is part of QtAV (from 2016) This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA ******************************************************************************/ #ifndef QTAV_CONVOLUTIONSHADER_H #define QTAV_CONVOLUTIONSHADER_H #include "VideoShader.h" #if !(REMOVE_VIDEO_SHADER) namespace FAV { class ConvolutionShaderPrivate; /*! * \brief The ConvolutionShader class * Uniform u_Kernel is used */ class Q_AV_EXPORT ConvolutionShader : public VideoShader { DPTR_DECLARE_PRIVATE(ConvolutionShader) public: ConvolutionShader(); /*! * \brief kernelRadius * Default is 1, i.e. 3x3 kernel * kernelSize is (2*kernelRadius()+1)^2 * \return */ int kernelRadius() const; /// TODO: update shader program if radius is changed. mark dirty program void setKernelRadius(int value); int kernelSize() const; protected: virtual const float* kernel() const = 0; const QByteArray& kernelUniformHeader() const; //can be used in your userFragmentShaderHeader(); const QByteArray& kernelSample() const; //can be in your userSample(); void setKernelUniformValue(); // can be used in your setUserUniformValues() private: /// default implementions const char* userShaderHeader(QOpenGLShader::ShaderType t) const Q_DECL_OVERRIDE; const char* userSample() const Q_DECL_OVERRIDE; bool setUserUniformValues() Q_DECL_OVERRIDE; protected: ConvolutionShader(ConvolutionShaderPrivate &d); }; } //namespace FAV #endif // QTAV_CONVOLUTIONSHADER_H #endif // #if !(REMOVE_VIDEO_SHADER)