/****************************************************************************** QtAV: Multimedia framework based on Qt and FFmpeg Copyright (C) 2012-2016 Wang Bin * This file is part of QtAV (from 2014) This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA ******************************************************************************/ #ifndef QTAV_SHADERMANAGER_H #define QTAV_SHADERMANAGER_H #define REMOVE_SHADER_MANAGER 0 #if !(REMOVE_SHADER_MANAGER) #include #define DEBUG_SHADER_MANAGER 0 namespace FAV { class VideoShader; class VideoMaterial; /*! * \brief The ShaderManager class * Cache VideoShader and shader programes for different video material type. * TODO: ShaderManager does not change for a given vo, so we can expose VideoRenderer.shaderManager() to set custom shader. It's better than VideoRenderer.opengl() because OpenGLVideo exposes too many apis that may confuse user. */ class ShaderManager : public QObject { Q_OBJECT public: ShaderManager(QObject *parent = 0); ~ShaderManager(); VideoShader* prepareMaterial(VideoMaterial *material, qint32 materialType = -1); // void setCacheSize(int value); #if (MODEL_360) int dualMode; #endif private: class Private; Private* d; }; } //namespace FAV #endif // QTAV_SHADERMANAGER_H #endif // #if !(REMOVE_SHADER_MANAGER)