/****************************************************************************** QtAV: Multimedia framework based on Qt and FFmpeg Copyright (C) 2012-2017 Wang Bin * This file is part of QtAV (from 2016) This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA ******************************************************************************/ #ifndef QTAV_GEOMETRYRENDERER_H #define QTAV_GEOMETRYRENDERER_H #define REMOVE_GEOMETRY_RENDERER 0 #if !(REMOVE_GEOMETRY_RENDERER) #include "Geometry.h" #define QT_VAO (QT_VERSION >= QT_VERSION_CHECK(5, 1, 0)) //#define QT_VAO 0 #if QT_VAO #include #endif //QT_VAO # if QT_VERSION >= QT_VERSION_CHECK(5, 0, 0) #include #else #include typedef QGLBuffer QOpenGLBuffer; #endif QT_BEGIN_NAMESPACE class QOpenGLShaderProgram; QT_END_NAMESPACE #define DEBUG_QT_VAO 0 namespace FAV { /*! * \brief The GeometryRenderer class * TODO: support multiple geometry with same primitive (glPrimitiveRestartIndex, glDrawArraysInstanced, glDrawArraysInstanced, glMultiDrawArrays...) */ class Q_AV_EXPORT GeometryRenderer { public: // rendering features. Use all possible features as the default. static const int kVBO = 0x01; static const int kIBO = 0x02; static const int kVAO = 0x04; static const int kMapBuffer = 1<<16; // TODO: VAB, VBUM etc. GeometryRenderer(); virtual ~GeometryRenderer() {} // call updateBuffer internally in bindBuffer if feature is changed void setFeature(int f, bool on); void setFeatures(int value); int features() const; int actualFeatures() const; bool testFeatures(int value) const; /*! * \brief updateGeometry * Update geometry buffer. Rebind VBO, IBO to VAO if geometry attributes is changed. * Assume attributes are bound in the order 0, 1, 2,.... * Make sure the old geometry is not destroyed before this call because it will be used to compare with the new \l geo * \param geo null: release vao/vbo */ void updateGeometry(Geometry* geo = NULL); virtual void render(); protected: void bindBuffers(); void unbindBuffers(); private: Geometry *g; int features_; int vbo_size, ibo_size; // QOpenGLBuffer.size() may get error 0x501 (vertex buffer) QOpenGLBuffer vbo; //VertexBuffer #if QT_VAO QOpenGLVertexArrayObject vao; #endif //QT_VAO QOpenGLBuffer ibo; // index buffer // geometry characteristic int stride; QVector attrib; }; } //namespace FAV #endif //QTAV_GEOMETRYRENDERER_H #endif // #if !(REMOVE_GEOMETRY_RENDERER)