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/******************************************************************************
QtAV: Multimedia framework based on Qt and FFmpeg
Copyright (C) 2012-2016 Wang Bin <wbsecg1@gmail.com>
* This file is part of QtAV
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
******************************************************************************/
uniform sampler2D u_Texture0;
varying vec2 v_TexCoords0;
uniform mat4 u_colorMatrix;
uniform float u_opacity;
uniform mat4 u_c;
/***User header code***%userHeader%***/
/***User sampling function here***%userSample%***/
#ifndef USER_SAMPLER
vec4 sample2d(sampler2D tex, vec2 pos, int plane)
{
return texture(tex, pos);
}
#endif
void main() {
vec4 c = sample2d(u_Texture0, v_TexCoords0, 0);
c = u_c * c;
#ifndef HAS_ALPHA
c.a = 1.0; // before color mat transform!
#endif //HAS_ALPHA
#ifdef XYZ_GAMMA
c.rgb = pow(c.rgb, vec3(2.6));
#endif // XYZ_GAMMA
c = u_colorMatrix * c;
#ifdef XYZ_GAMMA
c.rgb = pow(c.rgb, vec3(1.0/2.2));
#endif //XYZ_GAMMA
gl_FragColor = clamp(c, 0.0, 1.0) * u_opacity;
/***User post processing here***%userPostProcess%***/
}