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/******************************************************************************
QtAV: Multimedia framework based on Qt and FFmpeg
Copyright (C) 2012-2016 Wang Bin <wbsecg1@gmail.com>
* This file is part of QtAV (from 2016)
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
******************************************************************************/
#ifndef QTAV_SUBIMAGESRENDERER_H
#define QTAV_SUBIMAGESRENDERER_H
#define REMOVE_SUBIMAGE_RENDERER 1
#if !(REMOVE_SUBIMAGE_RENDERER)
#include <QtGui/QMatrix4x4>
#include <../SubImage.h>
#include <../OpenGLTypes.h>
#include "OpenGLHelper.h"
#if QT_VERSION >= QT_VERSION_CHECK(5, 0, 0)
#include <QtGui/QOpenGLShaderProgram>
#include <QtGui/QOpenGLShader>
#else
#include <QtOpenGL/QGLShaderProgram>
#include <QtOpenGL/QGLShader>
#undef QOpenGLShaderProgram
#undef QOpenGLShader
#define QOpenGLShaderProgram QGLShaderProgram
#define QOpenGLShader QGLShader
#endif
namespace FAV {
class SubImagesGeometry;
class GeometryRenderer;
class SubImagesRenderer
{
public:
SubImagesRenderer();
~SubImagesRenderer();
/*!
* \brief render
* \param ass
* \param target
* \param transform additional transform, e.g. aspect ratio
*/
void render(const SubImageSet& ass, const QRect& target, const QMatrix4x4& transform = QMatrix4x4());
/*!
* \brief setProjectionMatrixToRect
* the rect will be viewport
*/
void setProjectionMatrixToRect(const QRectF& v);
private:
void uploadTexture(SubImagesGeometry* g);
SubImagesGeometry *m_geometry;
GeometryRenderer *m_renderer;
QMatrix4x4 m_mat;
QRect m_rect;
GLuint m_tex;
QOpenGLShaderProgram m_program;
};
} //namespace FAV
#endif // QTAV_SUBIMAGESRENDERER_H
#endif // #if !(REMOVE_SUBIMAGE_RENDERER)