first commit

This commit is contained in:
2026-02-21 17:11:31 +09:00
commit 18b4338361
4001 changed files with 365464 additions and 0 deletions

View File

@@ -0,0 +1,58 @@
/******************************************************************************
QtAV: Multimedia framework based on Qt and FFmpeg
Copyright (C) 2012-2017 Wang Bin <wbsecg1@gmail.com>
* This file is part of QtAV (from 2016)
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
******************************************************************************/
#ifndef QTAV_SUBIMAGESGEOMETRY_H
#define QTAV_SUBIMAGESGEOMETRY_H
#include "../Geometry.h"
#include "../SubImage.h"
#if !(DO_NOT_USE_SUBTITLE)
namespace FAV {
class SubImagesGeometry : public Geometry {
public:
SubImagesGeometry();
bool setSubImages(const SubImageSet& images);
/*!
* \brief generateVertexData
* \param rect rect render to. If it's viewport rect, and fit video aspect ratio, ass images created from video frame size needs a scale transform is required when rendering
* \param useIndecies
* \param maxWidth
* \return false if current SubImageSet is invalid
*/
bool generateVertexData(const QRect& rect, bool useIndecies = false, int maxWidth = -1);
// available after generateVertexData is called
int width() { return m_w;}
int height() { return m_h;}
int stride() const Q_DECL_OVERRIDE;
const QVector<Attribute>& attributes() const Q_DECL_OVERRIDE { return m_attributes;}
const SubImageSet& images() const { return m_images; }
const QVector<QRect>& uploadRects() const { return m_rects_upload;}
private:
using Geometry::allocate;
bool m_normalized;
int m_w, m_h;
QVector<Attribute> m_attributes;
SubImageSet m_images; // for texture upload parameters
QVector<QRect> m_rects_upload;
};
} //namespace FAV
#endif //QTAV_SUBIMAGESGEOMETRY_H
#endif // #if !(DO_NOT_USE_SUBTITLE)