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/******************************************************************************
QtAV: Multimedia framework based on Qt and FFmpeg
Copyright (C) 2012-2016 Wang Bin <wbsecg1@gmail.com>
* This file is part of QtAV (from 2014)
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
******************************************************************************/
#ifndef QTAV_SHADERMANAGER_H
#define QTAV_SHADERMANAGER_H
#define REMOVE_SHADER_MANAGER 0
#if !(REMOVE_SHADER_MANAGER)
#include <QtCore/QObject>
#define DEBUG_SHADER_MANAGER 0
namespace FAV {
class VideoShader;
class VideoMaterial;
/*!
* \brief The ShaderManager class
* Cache VideoShader and shader programes for different video material type.
* TODO: ShaderManager does not change for a given vo, so we can expose VideoRenderer.shaderManager() to set custom shader. It's better than VideoRenderer.opengl() because OpenGLVideo exposes too many apis that may confuse user.
*/
class ShaderManager : public QObject
{
Q_OBJECT
public:
ShaderManager(QObject *parent = 0);
~ShaderManager();
VideoShader* prepareMaterial(VideoMaterial *material, qint32 materialType = -1);
// void setCacheSize(int value);
#if (MODEL_360)
int dualMode;
#endif
private:
class Private;
Private* d;
};
} //namespace FAV
#endif // QTAV_SHADERMANAGER_H
#endif // #if !(REMOVE_SHADER_MANAGER)