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project/fm_viewer/fav/VideoThread.h
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project/fm_viewer/fav/VideoThread.h
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/******************************************************************************
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QtAV: Multimedia framework based on Qt and FFmpeg
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Copyright (C) 2012-2016 Wang Bin <wbsecg1@gmail.com>
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* This file is part of QtAV
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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******************************************************************************/
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#ifndef QTAV_VIDEOTHREAD_H
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#define QTAV_VIDEOTHREAD_H
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#include "AVThread.h"
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#include <QtCore/QSize>
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namespace FAV {
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class VideoCapture;
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class VideoFrame;
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class VideoThreadPrivate;
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class VideoThread : public AVThread
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{
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Q_OBJECT
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DPTR_DECLARE_PRIVATE(VideoThread)
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public:
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// prevent clock update (while finish seek)
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bool do_not_update_next_clock;
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explicit VideoThread(QObject *parent = 0);
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VideoCapture *setVideoCapture(VideoCapture* cap); //ensure thread safe
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VideoCapture *videoCapture() const;
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VideoFrame displayedFrame() const;
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void setFrameRate(qreal value);
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//virtual bool event(QEvent *event);
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void setBrightness(int val);
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void setContrast(int val);
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void setSaturation(int val);
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void setEQ(int b, int c, int s);
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#if (FIXED_FPS_DURATION)
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qint64 stopPosition;
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#endif
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#if (PLAY_SYNC_FIX2)
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qreal EOFPacketPTS; //!< 수신된 최종 패킷의 PTS (SEEK 위치 검증시 사용)
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#endif
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#if (RM_TESTING)
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int displyedFrame;
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#endif
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public Q_SLOTS:
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void addCaptureTask();
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void clearRenderers();
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protected:
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#if (FIRST_FRAME_NOTIFY)
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bool bFirstFrameDraw;
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#endif
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#if (USE_SKIP_COUNT)
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int nSkip;
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#endif
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void applyFilters(VideoFrame& frame);
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// deliver video frame to video renderers. frame may be converted to a suitable format for renderer
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bool deliverVideoFrame(VideoFrame &frame);
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virtual void run();
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// wait for value msec. every usleep is a small time, then process next task and get new delay
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#if (FIRST_FRAME_NOTIFY)
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Q_SIGNALS:
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void firstFrameNotify(qreal pts);
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void frameEnded();
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#endif
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};
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} //namespace FAV
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#endif // QTAV_VIDEOTHREAD_H
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