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/******************************************************************************
QtAV: Multimedia framework based on Qt and FFmpeg
Copyright (C) 2012-2016 Wang Bin <wbsecg1@gmail.com>
* This file is part of QtAV (from 2016)
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
******************************************************************************/
#ifndef QTAV_VIDEOSHADEROBJECT_H
#define QTAV_VIDEOSHADEROBJECT_H
#include "VideoShader.h"
#if !(REMOVE_VIDEO_SHADER)
#include <QtCore/QObject>
#include <QtCore/QVector>
namespace FAV {
// check and auto update properties in shader
class VideoShaderObjectPrivate;
/*!
* \brief The VideoShaderObject class
* User defined uniform names are bound to class meta properties (property signals are required)
* and object dynamic properties.
* Property value type T is limited to float, int, unsigned(ES3.0) and QVector<T>
*/
class Q_AV_EXPORT VideoShaderObject : public QObject, public VideoShader
{
DPTR_DECLARE_PRIVATE(VideoShaderObject)
Q_OBJECT
public:
VideoShaderObject(QObject* parent = 0);
protected:
VideoShaderObject(VideoShaderObjectPrivate &d, QObject* parent = 0);
bool event(QEvent *event) Q_DECL_OVERRIDE;
private Q_SLOTS:
void propertyChanged(int id);
private:
void programReady() Q_DECL_OVERRIDE Q_DECL_FINAL;
};
class DynamicShaderObjectPrivate;
/*!
* \brief The DynamicShaderObject class
* Able to set custom shader code
*/
class Q_AV_EXPORT DynamicShaderObject : public VideoShaderObject
{
Q_OBJECT
DPTR_DECLARE_PRIVATE(DynamicShaderObject)
Q_PROPERTY(QString header READ header WRITE setHeader NOTIFY headerChanged)
Q_PROPERTY(QString sample READ sample WRITE setSample NOTIFY sampleChanged)
Q_PROPERTY(QString postProcess READ postProcess WRITE setPostProcess NOTIFY postProcessChanged)
public:
DynamicShaderObject(QObject* parent = 0);
QString header() const;
void setHeader(const QString& text);
QString sample() const;
void setSample(const QString& text);
QString postProcess() const;
void setPostProcess(const QString& text);
Q_SIGNALS:
void headerChanged();
void sampleChanged();
void postProcessChanged();
protected:
DynamicShaderObject(DynamicShaderObjectPrivate &d, QObject* parent = 0);
private:
const char* userShaderHeader(QOpenGLShader::ShaderType st) const Q_DECL_OVERRIDE;
const char* userSample() const Q_DECL_OVERRIDE;
const char* userPostProcess() const Q_DECL_OVERRIDE;
};
} //namespace FAV
#endif //QTAV_VIDEOSHADEROBJECT_H
#endif // #if !(REMOVE_VIDEO_SHADER)