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project/fm_viewer/fav/VideoShaderObject.h
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project/fm_viewer/fav/VideoShaderObject.h
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/******************************************************************************
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QtAV: Multimedia framework based on Qt and FFmpeg
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Copyright (C) 2012-2016 Wang Bin <wbsecg1@gmail.com>
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* This file is part of QtAV (from 2016)
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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******************************************************************************/
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#ifndef QTAV_VIDEOSHADEROBJECT_H
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#define QTAV_VIDEOSHADEROBJECT_H
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#include "VideoShader.h"
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#if !(REMOVE_VIDEO_SHADER)
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#include <QtCore/QObject>
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#include <QtCore/QVector>
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namespace FAV {
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// check and auto update properties in shader
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class VideoShaderObjectPrivate;
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/*!
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* \brief The VideoShaderObject class
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* User defined uniform names are bound to class meta properties (property signals are required)
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* and object dynamic properties.
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* Property value type T is limited to float, int, unsigned(ES3.0) and QVector<T>
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*/
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class Q_AV_EXPORT VideoShaderObject : public QObject, public VideoShader
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{
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DPTR_DECLARE_PRIVATE(VideoShaderObject)
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Q_OBJECT
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public:
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VideoShaderObject(QObject* parent = 0);
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protected:
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VideoShaderObject(VideoShaderObjectPrivate &d, QObject* parent = 0);
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bool event(QEvent *event) Q_DECL_OVERRIDE;
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private Q_SLOTS:
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void propertyChanged(int id);
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private:
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void programReady() Q_DECL_OVERRIDE Q_DECL_FINAL;
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};
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class DynamicShaderObjectPrivate;
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/*!
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* \brief The DynamicShaderObject class
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* Able to set custom shader code
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*/
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class Q_AV_EXPORT DynamicShaderObject : public VideoShaderObject
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{
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Q_OBJECT
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DPTR_DECLARE_PRIVATE(DynamicShaderObject)
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Q_PROPERTY(QString header READ header WRITE setHeader NOTIFY headerChanged)
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Q_PROPERTY(QString sample READ sample WRITE setSample NOTIFY sampleChanged)
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Q_PROPERTY(QString postProcess READ postProcess WRITE setPostProcess NOTIFY postProcessChanged)
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public:
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DynamicShaderObject(QObject* parent = 0);
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QString header() const;
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void setHeader(const QString& text);
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QString sample() const;
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void setSample(const QString& text);
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QString postProcess() const;
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void setPostProcess(const QString& text);
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Q_SIGNALS:
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void headerChanged();
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void sampleChanged();
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void postProcessChanged();
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protected:
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DynamicShaderObject(DynamicShaderObjectPrivate &d, QObject* parent = 0);
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private:
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const char* userShaderHeader(QOpenGLShader::ShaderType st) const Q_DECL_OVERRIDE;
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const char* userSample() const Q_DECL_OVERRIDE;
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const char* userPostProcess() const Q_DECL_OVERRIDE;
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};
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} //namespace FAV
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#endif //QTAV_VIDEOSHADEROBJECT_H
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#endif // #if !(REMOVE_VIDEO_SHADER)
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