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/******************************************************************************
QtAV: Multimedia framework based on Qt and FFmpeg
Copyright (C) 2012-2016 Wang Bin <wbsecg1@gmail.com>
* This file is part of QtAV (from 2013)
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
******************************************************************************/
#ifndef QTAV_OUTPUTSET_H
#define QTAV_OUTPUTSET_H
#include <QtCore/QObject>
#include <QtCore/QMutex>
#include <QtCore/QWaitCondition>
#include "_fav_constants.h"
#include "AVOutput.h"
namespace FAV {
class AVPlayer;
class VideoFrame;
class OutputSet : public QObject
{
Q_OBJECT
public:
OutputSet(AVPlayer *player);
virtual ~OutputSet();
//required when accessing renderers
void lock();
void unlock();
//implicity shared
//QList<AVOutput*> outputs();
QList<AVOutput*> outputs();
//each(OutputOperation(data))
//
void sendData(const QByteArray& data);
void sendVideoFrame(const VideoFrame& frame);
void clearOutputs();
void addOutput(AVOutput* output);
void notifyPauseChange(AVOutput *output);
bool canPauseThread() const;
//in AVThread
bool pauseThread(unsigned long timeout = ULONG_MAX); //There are 2 ways to pause AVThread: 1. pause thread directly. 2. pause all outputs
/*
* in user thread when pause count < set size.
* 1. AVPlayer.pause(false) in player thread then call each output pause(false)
* 2. shortcut for AVOutput.pause(false)
*/
void resumeThread();
public slots:
//connect to renderer->aboutToClose(). test whether delete on close
void removeOutput(AVOutput *output);
private:
volatile bool mCanPauseThread;
AVPlayer *mpPlayer;
int mPauseCount; //pause AVThread if equals to mOutputs.size()
QList<AVOutput*> mOutputs;
QMutex mMutex;
QWaitCondition mCond; //pause
};
} //namespace FAV
#endif // QTAV_OUTPUTSET_H