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project/fm_viewer/fav/OpenGLRendererBase.cpp
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project/fm_viewer/fav/OpenGLRendererBase.cpp
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/******************************************************************************
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QtAV: Multimedia framework based on Qt and FFmpeg
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Copyright (C) 2012-2016 Wang Bin <wbsecg1@gmail.com>
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* This file is part of QtAV (from 2014)
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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******************************************************************************/
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#define REMOVE_OPENGL_RENDERER 0
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#if !(REMOVE_OPENGL_RENDERER)
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#include "OpenGLRendererBase.h"
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#include "OpenGLRendererBase_p.h"
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#include "OpenGLVideo.h"
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#include "FilterContext.h"
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#include <QResizeEvent>
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#include "opengl/OpenGLHelper.h"
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#include "Logger.h"
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namespace FAV {
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OpenGLRendererBasePrivate::OpenGLRendererBasePrivate(QPaintDevice* pd)
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: painter(new QPainter())
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, frame_changed(false)
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{
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filter_context = VideoFilterContext::create(VideoFilterContext::QtPainter);
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filter_context->paint_device = pd;
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filter_context->painter = painter;
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}
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OpenGLRendererBasePrivate::~OpenGLRendererBasePrivate() {
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if (painter) {
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delete painter;
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painter = 0;
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}
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}
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void OpenGLRendererBasePrivate::setupAspectRatio()
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{
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matrix.setToIdentity();
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matrix.scale((GLfloat)out_rect.width()/(GLfloat)renderer_width, (GLfloat)out_rect.height()/(GLfloat)renderer_height, 1);
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if (orientation)
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matrix.rotate(orientation, 0, 0, 1); // Z axis
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}
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OpenGLRendererBase::OpenGLRendererBase(OpenGLRendererBasePrivate &d)
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: VideoRenderer(d)
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{
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setPreferredPixelFormat(VideoFormat::Format_YUV420P);
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}
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OpenGLRendererBase::~OpenGLRendererBase()
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{
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d_func().glv.setOpenGLContext(0);
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}
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bool OpenGLRendererBase::isSupported(VideoFormat::PixelFormat pixfmt) const
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{
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return OpenGLVideo::isSupported(pixfmt);
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}
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OpenGLVideo* OpenGLRendererBase::opengl() const
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{
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return const_cast<OpenGLVideo*>(&d_func().glv);
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}
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#if (PAUSED_FRAME_REFRESH)
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const VideoFrame& OpenGLRendererBase::currentFrame()
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{
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DPTR_D(OpenGLRendererBase);
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return d.video_frame;
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}
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#endif // PAUSED_FRAME_REFRESH
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bool OpenGLRendererBase::receiveFrame(const VideoFrame& frame)
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{
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DPTR_D(OpenGLRendererBase);
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d.video_frame = frame;
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d.frame_changed = true;
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updateUi(); //can not call updateGL() directly because no event and paintGL() will in video thread
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return true;
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}
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void OpenGLRendererBase::drawBackground()
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{
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d_func().glv.fill(backgroundColor());
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}
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void OpenGLRendererBase::drawFrame()
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{
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DPTR_D(OpenGLRendererBase);
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QRect roi = realROI();
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// qInfo() << "d.frame_changed:" << d.frame_changed << __FUNCTION__;
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//d.glv.render(QRectF(-1, 1, 2, -2), roi, d.matrix);
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// QRectF() means the whole viewport
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if (d.frame_changed) {
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d.glv.setCurrentFrame(d.video_frame);
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d.frame_changed = false;
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}
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d.glv.render(QRectF(), roi, d.matrix);
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}
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void OpenGLRendererBase::onInitializeGL()
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{
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DPTR_D(OpenGLRendererBase);
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//makeCurrent();
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initializeOpenGLFunctions();
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QOpenGLContext *ctx = const_cast<QOpenGLContext*>(QOpenGLContext::currentContext()); //qt4 returns const
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d.glv.setOpenGLContext(ctx);
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}
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void OpenGLRendererBase::onPaintGL()
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{
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DPTR_D(OpenGLRendererBase);
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/* we can mix gl and qpainter.
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* QPainter painter(this);
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* painter.beginNativePainting();
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* gl functions...
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* painter.endNativePainting();
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* swapBuffers();
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*/
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handlePaintEvent();
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//context()->swapBuffers(this);
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if (d.painter && d.painter->isActive())
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d.painter->end();
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}
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void OpenGLRendererBase::onResizeGL(int w, int h)
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{
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if (!QOpenGLContext::currentContext())
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return;
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DPTR_D(OpenGLRendererBase);
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d.glv.setProjectionMatrixToRect(QRectF(0, 0, w, h));
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d.setupAspectRatio();
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}
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void OpenGLRendererBase::onResizeEvent(int w, int h)
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{
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DPTR_D(OpenGLRendererBase);
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d.update_background = true;
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resizeRenderer(w, h);
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d.setupAspectRatio();
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//QOpenGLWindow::resizeEvent(e); //will call resizeGL(). TODO:will call paintEvent()?
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}
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//TODO: out_rect not correct when top level changed
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void OpenGLRendererBase::onShowEvent()
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{
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DPTR_D(OpenGLRendererBase);
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d.update_background = true;
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/*
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* Do something that depends on widget below! e.g. recreate render target for direct2d.
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* When Qt::WindowStaysOnTopHint changed, window will hide first then show. If you
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* don't do anything here, the widget content will never be updated.
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*/
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}
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void OpenGLRendererBase::onSetOutAspectRatio(qreal ratio)
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{
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Q_UNUSED(ratio);
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DPTR_D(OpenGLRendererBase);
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d.setupAspectRatio();
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}
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void OpenGLRendererBase::onSetOutAspectRatioMode(OutAspectRatioMode mode)
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{
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Q_UNUSED(mode);
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DPTR_D(OpenGLRendererBase);
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d.setupAspectRatio();
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}
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bool OpenGLRendererBase::onSetOrientation(int value)
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{
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Q_UNUSED(value)
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d_func().setupAspectRatio();
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return true;
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}
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bool OpenGLRendererBase::onSetBrightness(qreal b)
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{
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d_func().glv.setBrightness(b);
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return true;
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}
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bool OpenGLRendererBase::onSetContrast(qreal c)
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{
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d_func().glv.setContrast(c);
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return true;
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}
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bool OpenGLRendererBase::onSetHue(qreal h)
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{
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d_func().glv.setHue(h);
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return true;
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}
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bool OpenGLRendererBase::onSetSaturation(qreal s)
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{
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d_func().glv.setSaturation(s);
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return true;
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}
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} //namespace FAV
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#endif //#if !(REMOVE_OPENGL_RENDERER)
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