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/******************************************************************************
QtAV: Multimedia framework based on Qt and FFmpeg
Copyright (C) 2012-2017 Wang Bin <wbsecg1@gmail.com>
* This file is part of QtAV (from 2016)
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
******************************************************************************/
#ifndef QTAV_GEOMETRYRENDERER_H
#define QTAV_GEOMETRYRENDERER_H
#define REMOVE_GEOMETRY_RENDERER 0
#if !(REMOVE_GEOMETRY_RENDERER)
#include "Geometry.h"
#define QT_VAO (QT_VERSION >= QT_VERSION_CHECK(5, 1, 0))
//#define QT_VAO 0
#if QT_VAO
#include <QtGui/QOpenGLVertexArrayObject>
#endif //QT_VAO
# if QT_VERSION >= QT_VERSION_CHECK(5, 0, 0)
#include <QtGui/QOpenGLBuffer>
#else
#include <QtOpenGL/QGLBuffer>
typedef QGLBuffer QOpenGLBuffer;
#endif
QT_BEGIN_NAMESPACE
class QOpenGLShaderProgram;
QT_END_NAMESPACE
#define DEBUG_QT_VAO 0
namespace FAV {
/*!
* \brief The GeometryRenderer class
* TODO: support multiple geometry with same primitive (glPrimitiveRestartIndex, glDrawArraysInstanced, glDrawArraysInstanced, glMultiDrawArrays...)
*/
class Q_AV_EXPORT GeometryRenderer
{
public:
// rendering features. Use all possible features as the default.
static const int kVBO = 0x01;
static const int kIBO = 0x02;
static const int kVAO = 0x04;
static const int kMapBuffer = 1<<16;
// TODO: VAB, VBUM etc.
GeometryRenderer();
virtual ~GeometryRenderer() {}
// call updateBuffer internally in bindBuffer if feature is changed
void setFeature(int f, bool on);
void setFeatures(int value);
int features() const;
int actualFeatures() const;
bool testFeatures(int value) const;
/*!
* \brief updateGeometry
* Update geometry buffer. Rebind VBO, IBO to VAO if geometry attributes is changed.
* Assume attributes are bound in the order 0, 1, 2,....
* Make sure the old geometry is not destroyed before this call because it will be used to compare with the new \l geo
* \param geo null: release vao/vbo
*/
void updateGeometry(Geometry* geo = NULL);
virtual void render();
protected:
void bindBuffers();
void unbindBuffers();
private:
Geometry *g;
int features_;
int vbo_size, ibo_size; // QOpenGLBuffer.size() may get error 0x501 (vertex buffer)
QOpenGLBuffer vbo; //VertexBuffer
#if QT_VAO
QOpenGLVertexArrayObject vao;
#endif //QT_VAO
QOpenGLBuffer ibo; // index buffer
// geometry characteristic
int stride;
QVector<Attribute> attrib;
};
} //namespace FAV
#endif //QTAV_GEOMETRYRENDERER_H
#endif // #if !(REMOVE_GEOMETRY_RENDERER)