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/******************************************************************************
QtAV: Multimedia framework based on Qt and FFmpeg
Copyright (C) 2012-2016 Wang Bin <wbsecg1@gmail.com>
* This file is part of QtAV (from 2016)
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
******************************************************************************/
#ifndef QTAV_CONVOLUTIONSHADER_H
#define QTAV_CONVOLUTIONSHADER_H
#include "VideoShader.h"
#if !(REMOVE_VIDEO_SHADER)
namespace FAV {
class ConvolutionShaderPrivate;
/*!
* \brief The ConvolutionShader class
* Uniform u_Kernel is used
*/
class Q_AV_EXPORT ConvolutionShader : public VideoShader
{
DPTR_DECLARE_PRIVATE(ConvolutionShader)
public:
ConvolutionShader();
/*!
* \brief kernelRadius
* Default is 1, i.e. 3x3 kernel
* kernelSize is (2*kernelRadius()+1)^2
* \return
*/
int kernelRadius() const;
/// TODO: update shader program if radius is changed. mark dirty program
void setKernelRadius(int value);
int kernelSize() const;
protected:
virtual const float* kernel() const = 0;
const QByteArray& kernelUniformHeader() const; //can be used in your userFragmentShaderHeader();
const QByteArray& kernelSample() const; //can be in your userSample();
void setKernelUniformValue(); // can be used in your setUserUniformValues()
private:
/// default implementions
const char* userShaderHeader(QOpenGLShader::ShaderType t) const Q_DECL_OVERRIDE;
const char* userSample() const Q_DECL_OVERRIDE;
bool setUserUniformValues() Q_DECL_OVERRIDE;
protected:
ConvolutionShader(ConvolutionShaderPrivate &d);
};
} //namespace FAV
#endif // QTAV_CONVOLUTIONSHADER_H
#endif // #if !(REMOVE_VIDEO_SHADER)